AI Insights · Timothy · October 2021
Top 5 Stickman Games on iOS in South Africa: Q3 2021
Discover the performance trends for the top 5 Stickman games on iOS in South Africa during Q3 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 Stickman Games on iOS in South Africa: Q3 2021
In the third quarter of 2021, the top 5 Stickman games on iOS in South Africa showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance based on data from Sensor Tower.
Stickman Hook
Released by MADBOX, Stickman Hook saw its weekly downloads peak at 581 in the first week of August. However, by the end of September, downloads had declined to 58. Revenue for Stickman Hook peaked at $63 in the first week of July and then gradually decreased, hitting $0 in September. Active users reached a high of 1.1K in early August but dropped to 403 by the end of the quarter.
Stickman Party: 4 Player Games
Maxim Krivokonev's Stickman Party: 4 Player Games experienced consistent weekly downloads, peaking at 169 in early August. Revenue peaked at $68 in the same period but saw fluctuations throughout the quarter. Active users remained relatively stable, peaking at 1.1K in early September.
Stick Red boy and Blue girl
Released in mid-August by Ta Van Truong, Stick Red boy and Blue girl showed a positive trend in weekly downloads, starting at 165 and reaching 561 by the end of September. Active users also increased from 111 to 608 over the same period. No revenue data was recorded for this app during Q3 2021.
Ragdoll Dismounting
Ragdoll Dismounting by Vicenter Viet Nam Company Limited had a fluctuating download trend, peaking at 309 in late July. Revenue was minimal, with a peak of $23 at the end of June. Active users saw a slight peak at 263 in late July but dropped to 46 by the end of September.
Light-It Up
Crazy Labs' Light-It Up showed a significant increase in downloads, starting from 25 in late June and peaking at 348 by the end of August. Revenue remained low, peaking at $6 in mid-July. Active users saw a substantial rise from 108 in late June to 638 in early September, before declining to 259 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.